Sunday, January 27, 2013
Saturday, January 26, 2013
Wednesday, January 23, 2013
Tuesday, January 22, 2013
Friday, January 18, 2013
Monday, January 7, 2013
I like sauerbraten, pizza and dating johana.
This is the story of the most funny application that you'll ever see:
October 17, 2012 - Sparta 'Wonderful application' to [FD]clan
..and its best answer (together with his picture)
You must be really a funny boy Sparta, you made my day!
Also good luck with Johana :D
Also good luck with Johana :D
Sunday, January 6, 2013
Saturday, January 5, 2013
Cube2: Sauerbraten Collect edition
SAUERBRATEN COLLECT EDITION 01.04.2012
Changelog:
- reanimated Ogro (by Geartrooper) with skeletal animation so he supports vweps and ragdolls
- added new MP maps by 4t3one & Snowy (collusion), viruz (subterra), Windecker (alithia), miscreant (turbulence), Suicizer (evilness), sinsch (catch22), flubz0r (hidden), Skur (skrdm1), SuperMan (bvdm_01), Fatum (tumwalk, snapper_rocks, bad_moon, shiva, elegy), Meister & Fatum (mill, asgard, legazzo, teahupoo, gubo), rabe (outpost), Doko & MisanthropX & Nieb (renegade), Nieb & RaZgRiZ & SirAlex & Windecker (garden), Chris_0076 & Nieb & SomeDude (hashi), t-chen (simplicity, fury, mbt4, mbt9, arbana, haste, forgotten), t-chen & RaZgRiZ (mbt12), RaZgRiZ (twinforts), cm|CubicMatter (kopenhagen), Nieb (autumn), ac & Boxx & HeWho (depot), HeWho (rm5), Sprite & Crap_I'm_Dead (spcr), Crap_I'm_Dead (dirtndust), Maycrus & AtlasSteal & HeWho & Somedude & Chris (masdm), Star (sauerstruck), b4lkLu & Chris_0076 (donya), Majikal (siberia), Ardelico & HeWho & Suicizer (force), Snowy (nucleus), Zeronic & HeWho (eternal_valley)
- added "collect", "insta collect", and "efficiency collect" game modes
- new weapon sounds by Slawomir 'Q009' Blauciak
- added support for directional sunlight for lightmaps (controlled via "sunlight", "sunlightyaw", "sunlightpitch", and "sunlightscale" vars)
- added "savebrush" and "pastebrush" commands for saving and pasting selected geometry
- added support for up to 4 types of water, lava, and glass materials (using "water2", "lava3", etc. materials)
- added geometry filter modes for "editmat" command ("empty", "notempty", "solid", and "notsolid")
- now uses GLSL as the default rendering path when available (use "forceglsl 0" to use the old assembly shader path if necessary)
- added support for international character sets
- added support for 64-bit Windows builds
- config files and maps are now saved to the My Games directory on Windows
- added auto-update and auto-sort options to the server browser
- made server browser stay open on connect failure
- server browser now displays time remaining for the match on servers
- server now shows up as a system tray icon on Windows
- server now loads entities directly from maps if available
- server may now have multiple masters, auths, and admins at the same time
- server now controls its own map rotation
- server now supports configurable teamkill limits
- increased pistol and grenade damage, and lengthened yellow armour spawn time
- health boost and quad spawn times are no longer randomized
- shortened game times to 10 minutes in all team modes
- players now spawn with blue armour again in FFA
- teammates are now shown on minimap
- team frags are now tracked independently of player frags
- in CTF the same player that dropped a flag may now pick it back up one time, but not twice in a row without a teammate picking it up in between
- teamkilling the flag runner in CTF modes now disallows the teamkiller from picking up the flag (toggled via "ctftkpenalty" var in server-init.cfg)
- team damage no longer contributes to accuracy
- gamehud and edithud may now span multiple lines
- added "hidedead" var to control whether players disappear immediately once killed
- added "restrictpausegame" var for controlling whether need to be admin to use pausegame during multiplayer
- added "restrictdemos" var for controlling whether need to be admin to record a demo and "maxdemos"/"maxdemosize" vars for limiting the number and size of demos
- movie recorder now supports larger than 1 GB files using OpenDML/AVI 2.0
- added "ignore" and "unignore" commands to locally ignore chat from players
- added "-g" command-line option which sets which file console output is logged to
- added support for DDS DXT1/3/5 compressed skyboxes and envmaps
- added simplified IK for pitch animation
- added support for applying transforms to bone tags on skeletal models
- revised internal geometry format to support merging cube faces into convex triangle fans instead of just rectangles
- use premultiplied-alpha for grass textures to avoid darkening around grass outlines
- improved model lighting that preserves contrast on unlit side
- added cubescript recursion limits
- added "local" command to cubescript that allows you to declare local variables
- added cubescript compiler
- added snow particles (particle type 13)
- "lightthreads" and "pvsthreads" vars now default to the estimated number of CPUs when set to 0
- fixed lightmap blurring (controlled via "blurlms" var) at lightmap borders
- normals are now sampled at all t-joints for smoothing rather than speculatively subdividing edges
- improved packing of lightmaps when a cube face has more than one plane
- added "guispring" for creating springs inside a list
THANK YOU EIHRUL
Friday, January 4, 2013
Tuesday, January 1, 2013
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